September 7, 2010, Tuesday, 249

GK Skills

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[edit] GK Skills

Contents


The keeper has five unique skills that separate him from the outfielders. This makes it possible to make these important players diversified and opens for interesting choices by the manager.

[edit] Reflexes (RE)

The keeper will use his Reflexes as the primary method of stopping goal attempts. While this skill does not stop goal attempts to occur or even a stand alone skill for the goalkeeper to save a shot, it's fair to say that it's the most important skill for the keeper.

Details: Normally the keeper saves if his save attempt is better than the score attempt. But there are other factors not affecting the quality of the save attempt, but the result of it. Such factors are the positioning duel with the scorer, a scorer that is totally free or a header from a player that is not seriously challenged.

[edit] Goalkeeper Positioning (GP)

With a mix of anticipation and the ability to cut down angles the goalkeeper can make the save attempt much easier. This is especially important when facing long shots.

Details:The reception quality of the player who attempts to score, compared to the keepers positioning skill, influences the keepers chance to be in position for the shot. Also, being out of position makes it harder for the keeper to control the ball. When facing longshots, the shooters reception does not influence the positioning of the keeper. Instead it's the general quality of the shot that is matched versus both positioning and Reflexes.

[edit] Interceptions (IN)

Used for defending high crosses and for rushing out to shut down free attackers, the Interception skill counts in two ways; the ability to make smart decisions in these situations and the technical skill to pull them off. Failed interceptions or judgment may result in the keeper being out of position for the shot, being rounded by a free attacker or simply a good opportunity for the attacker to score. This skill also adds to the defensive zone while high passes are sent into the penalty box.

Details: The keeper with decent Interceptions skill will seldom try to intercept a cross or try to close down a free attacker when the risk of failure is overwhelming. But whether there is a risk of failure is a relation between the situation, opponent skills and the level of the keepers Interception skill.

[edit] Control (CT)

Used for controlling the ball when saving shots or headers, but also during interceptions. The Control skill works in two ways; the ability to not release rebounds and the ability to release safe rebounds when he has to. A rebound can result in the opponent being totally free, corners, or that the goalie leaves the net wide open. A keeper with low Control can even slip a ball into the net when saving.

Details:Rebounds after Interceptions are less risky as the keeper has a good chance to punch the ball out of the penalty box. Being out of position when trying to save shots makes it harder for the keeper to glue the ball.


[edit] Organisation (OR)

This skill is especially useful during set pieces like corners or free kicks. It has no relevance for saving penalties. But a keepers Organisation skill is always beneficial for the defensive zone in the penalty box.