September 5, 2010, Sunday, 247

Skills

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[edit] Skills

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The skills your players can obtain, mixed with how you use them, are the key to winning matches in FreeKick. Each skill has both a current and potential level. The current level is what the player can use at a given time, and the potential is a measure of his talent. After reaching potential, the player only trains at a quarter speed and the potential will raise to the new current.

Only the manager that owns the player can see his skills. For all other managers, the skill is “hidden” to a degree. These hidden skills are represented by denominations which cover a range of 10 points that the skill could be in (except at the two lowest denominations, where the span is 15 points). This gives opposing managers a pretty strong indication of how accomplished a player is, without revealing his exact stats, keeping the game interesting.

Details: Each skill is divided into 100.0 points. The decimal is hidden so you�ll never know exactly how many points your player has in that skill, but often this is negligible, as so many other factors may swing the balance during a match.