September 7, 2010, Tuesday, 249

The Basics

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[edit] The Basics

Contents


First you give us your email to get a password mailed to you. Then you login and enter detailed information on yourself as a user and name the club you want us to create for you in the league that your nationality belongs to. Clubs are created overnight, so if you haven't received a mail to invite you to your club within 24h, try to login anyway. If all else fails, contact us!

You may arrive into the game at any stage of the season. You will only inherit the position in the series from a previous club. Name of the club, players, ranking and finances are totally new and personal for you. Your club will start with 14 senior players, 14 youth players, an arena that match your expected division attendance and $20 000 to get you going.



[edit] Lineup

FreeKick will choose a standard 4-4-2 lineup for you when you start your club. This is for your convenience, so you won't have to make this decision from scratch. Although we will pick a lineup that works, it does not mean it is the best lineup you can use. Feel free to experiment and try out new positions. Don’t forget to check out what lineup your opponent uses.

You are free to change lineup by replacing the players chosen by default or just use a different formation. Remember that you must always have 10 field players and 1 goalkeeper. If you fail to produce this, your lineup will be deemed invalid. If the lineup is invalid when the match is about to begin, your Assistant will add players from your bench or reserves until the lineup is valid. If you, for some reason, don’t have enough players to put into the line-up, your Personal Assistant will, in desperation to fill the ranks, send someone to the nearest fast food restaurants and ask if anyone wants to play football. The players that join this way are very bad compared with normal players in the game.

[edit] Training

Your Assistant will choose to train your player in a skill or skills that seems suitable. If you want to change this, just pick skills from the two dropdown-menus for the player. If the player has reached his potentials the raises will be lower, so it would be a good reason to change the training. Or perhaps you just want the player to develop in a different direction than the default setting.

To train your players, just press "set training" at player view or set training for all players at training overview. It is a bit more advantageous in the long run to split the training between two skills each day, but sometimes you want to raise one skill fast. To do this, choose the same skill in both training slots.

Each week day a player will gain training days. These training days raise the chance of the player receiving an insight and raise his skill. When the player gains insight he actually raises his numerical value for that skill (between ‘x’ and ‘y’). Playing matches do not influence training either way. Switching the trained skill won’t make the player lose the accumulated training days, but he can only gain insight in the skill he is currently training.

There is another options for training settings (that must be set when training update is executed). That is to “boost form”, which means the player will improve his form (this is only available if the player is in low form though). Boosting form will allow the player to gather training days, but not to gain insight.

Details: Until a player reaches his 21st birthday he will gradually raise his potentials. When he is 21 or older he will not do this anymore, but on the other hand raises from training is 20% higher.

[edit] Transfers

Players can change owner by a five day, semi-open bidding process on the transfer list. The cost of doing so is $100. If you are a VIP manager you can set a specific time any day a week forward, when you want your player to be put on the market. This is possible to conveniently have the deadline in the time of day that you prefer.

The leader of a bidding contest is not revealed, not even to the bidder or owner. If the two highest bids are the same, the club who placed the first bid will win. You may not bid below the average bid (no chance of getting the player) and once your bid is below the average bid, your money is no longer frozen. To make it virtually impossible to calculate the highest bid, the average bid is not shown for the first 2 days of bidding (out of 5).

The player agent will take 10% of the transfer fee. The salary of the player is influenced by the transfer fee (as described in the finance section). When making a bid you will be asked to confirm the bid. At the same time you are also told how much the salary will be in case you get the player for that amount. Selling a player that you have owned less than one player year will mean that a part of the profit of the player will be given to the former owner.

If you regret putting a player on transfer, or if you put him there to negotiate his salary, you can bid on your own players. If you do this the average bid will be marked by a "*" and you will be forced to pay agent fees regardless of whether you buy your player back or not. Only funds equal to the agent fee is frozen in such instances, which makes it possible to buy back a player more expensive than your account would normally allow.

You must have at least 12 players in each squad (youth and senior) or you are not allowed to sell or kick any of them. You are also only allowed to kick or sell seven players in one week (seven day period), unless it's your first season in the game. Players on transfer, or scheduled to be transferred, are counted to this total. Exception to this rule is that draft always can be sold or kicked (providing that you have 12 youth players) and that emergency recruits (20/20 players) always can be kicked.

[edit] Little League

This value represents the quality of young players that are interested in your club. Every week you can draft one. The most important part here is money spent, but the investment should be long term as the value moves slowly upwards when you invest more. There is no point in investing one lump sum one week and nothing the next. The popularity of your youth squad has a positive effect on your investment.

Investing the Key Value will eventually take your club to decent Little League or keep it there. It's increasingly difficult to get a high Little League value, why you have to invest four times the Key Value to get to awesome. The prediction is where your Little League value would be if you invest the same amount in relation to the Key Value.

Details: The Key Value is based on what clubs around the world in FreeKick invest in Little League. The Little League value mostly affects the potentials of a drafted player. The currents in the primary skills for the player are always high enough to make the potential reachable.

[edit] That's all!

This will get you started into the wonderful world of FreeKick. Of course there is a lot more to do like buying and selling players, improving your arena and tuning match settings to perfection. The game is not just about spending time in front of your computer. It's about making educated decisions just as a real football manager. We recommend that you read the rest of the manual to completely enjoy the FreeKick experience, but also check out the forum and resource section to begin the road to victory.